Microsoft, Sony, Google enters VR, VR jump development is only a matter of time

Virtual reality technology has begun to show signs of recovery. It is reported that Microsoft, Sony, and Google have all begun to enter VR. Big-name manufacturers are competing for layout, and VR leapfrog development is just around the corner.

In 2016, we can really say that the golden age of VR really comes. Today's VR has a complete industrial ecology. With mature consumer-grade VR devices, there is nothing left to play with. Old-fashioned manufacturers regard VR games as a blue ocean market worth exploring. Independent gamers believe that this is the best carrier for self-expression.

Since the 1950s, virtual reality technology has moved from a vague concept to a product, and has been applied to the game field. In 1995, Nintendo tried the first virtual reality, but the concept was too avant-garde and the limitations of the technology at that time failed to form a market scale.

Microsoft, Sony, Google enters VR, VR jump development is only a matter of time

Today, Oculus VR, Google launched VR devices and game distribution platforms, allowing electronic technology companies, mobile phone manufacturers, game companies, etc. to see the market prospects. In early 2014, Oculus was acquired by Facebook for $2 billion. In early 2015, HTC and Valve launched VIVE, and then Microsoft, Sony, and Google all began to enter VR.

From the analysis of VR products in the past two years, Microsoft, Google, HTC and other industry leaders hope to gain a leading position in the VR industry, so that products become standardized VR products in the industry, affecting the direction of the industry, so, from the focus In terms of the development of VR, it is just around the corner.

However, after nearly a year of development, while welcoming development opportunities, it seems that the pace of VR games is not as smooth as people initially imagined. VR game development is currently at a relatively early stage in the world. Many problems have no ready-made solutions, and future development faces multiple challenges.

The current hardware devices are mainly divided into desktop VR devices, mobile VR devices, and all-in-one VR devices. However, in terms of shipments and technical reserves, the development of all-in-one machines is still in the early stage of exploration at home and abroad. Desktop VR devices and mobile VR devices are the main players in the market.

On desktop VR devices, the representative products are: Oculus Rift, HTC Vive, PS VR, these three are mature foreign heads, and are currently the three most used brands. On mobile devices, the representative products are: Google Carboard and Samsung Gear VR.

VR Fund said that in the second half of 2017, international companies such as Cisco, Hewlett-Packard and Accenture began to get involved in the VR industry, but their revenue growth mostly relied on startups' revenue in a particular area. With the launch of Microsoft Windows MR, more cheap and easy-to-use devices will be brought to the market.

The sense of experience of the game becomes the most urgent need of game users, while the depth of game users is more inclined to the interaction between game content and personal feeling. The immersive experience and the sensation of scenes are aspects that VR is better at. The characteristics of traditional games are generally still in the personal two-dimensional feeling, and the characteristics of VR games are more inclined to interact with human organs to create three-dimensional or higher. Game experience.

The innovation brought by VR, based on technology, is essentially sensory innovation. It's very subtle. We have to constantly exert our strength on VR technology, and we can't just treat it as a technology. VR is a world, we long for, we yearn for, so we can only approach it through technological advancement. It is hoped that VR2.0 with gesture recognition as an interactive mode can really become a bridge for us to enter the VR world.

At present, the world's most high-end Internet companies, including Google, Sony, HTC, etc., are grabbing the VR market. While the VR equipment market in China is in the market start-up period, the VR game market is also in the early stage of development. Although domestic VR game products are being developed or already launched by NetEase, Perfect, etc., there is still a large space for small and medium-sized developers. The continuous development of various offline experience stores also contributes to the popularization of VR devices and content. Although the VR game industry has not been ideal this year, the past is over, and the future of VR games may still be full of expectations.

Mini PC

Intel Mini Pc,Mini Computer,Intel Nuc,Mini Cpu

Guangdong Elieken Electronic Technology Co.,Ltd. , https://www.elieken.com

Posted on